Abandoned Hall
Battlefield
When a player plays a spell, they may give a unit they control here +1 this turn.
| Finish | Market | Low | Mid |
|---|---|---|---|
| Normal | $0.13 | $0.02 | $0.20 |
| Foil | $0.43 | $0.10 | $0.45 |
TCGplayer,
This is the only printing of Abandoned Hall. Browse the rest of Unleashed.
Can a unit moved into or away from Abandoned Hall by a spell be targeted?
After the spell resolves, Abandoned Hall can choose only a unit at Abandoned Hall controlled by the player who played that spell.190.6.c355.9.b355.10
- Moved into Abandoned Hall: The unit can be chosen if the spell's player controls the unit when Abandoned Hall's triggered ability finalizes.
- Moved away from Abandoned Hall: The unit cannot be chosen, even if the spell's player controls the unit, because the unit is no longer at Abandoned Hall.
Abandoned Hall's trigger condition is not fulfilled until the spell has finished resolving.420.4.a The resulting ability is then added as a pending item.383.3402.1 Abandoned Hall's triggered ability chooses its target when the ability finalizes.403.2
Can Abandoned Hall's triggered ability choose a unit that a spell plays there?
Yes, if the player who played the spell controls that unit when the ability finalizes. The spell starts playing the unit during its own resolution, so the unit waits on the chain as a pending item.354.2354.3 When the spell finishes resolving, Abandoned Hall's triggered ability is added as a newer pending item.420.4.a383.3402.1 The unit finalizes before that newer ability because pending items finalize in append order.337.1.b It immediately resolves and enters Abandoned Hall.337.2359.2.c When the triggered ability later finalizes, it can select the unit played by the spell as its target.190.6.c355.9.b355.10403.2
From Riftbound FAQ by Christian “Near” Ivicevic, licensed CC BY-SA 4.0. Reviewed against Core Rules 1.5. Unofficial; not from Riot Games.